Skip to content

[ 04 ] Co-viewing app · UX research · Service design

NCAD Dublin / 2026

University
NCAD, Dublin
Year
2026
Team
1 person
Duration
4 weeks

Prime Couples

Love in the digital age.

The app, walked through

[ In one line ]

A co-viewing experience designed for long-distance couples, turning passive screen time into a moment of genuine shared presence.

01

Brief

Love in the digital age.

The brief asked me to explore how love is maintained over time, with a particular focus on long-distance relationships.

Rather than addressing communication directly, I looked at the quieter moments: evenings after work, when energy is low but the desire for closeness is still there.

02

Research

14 interviews. 32 surveys. One consistent frustration.

14Interviews
32Online survey responses

What emerged consistently was not a lack of tools, but a fragmentation of them. Couples were switching between apps, dealing with sync issues, and turning what should have been a relaxed moment into a logistics problem.

Affinity sheets of sticky notes: things that are currently working, observations and insights
01 What works, observations and insights.

The collected information was divided into observations and insights, things that are currently working, pain points, common challenges, and “How Might We” questions.

Affinity sheets of sticky notes: pain points, common challenges and How Might We questions
02 Pain points, challenges, How Might We.
03

The user

Lucas: exhausted, but still wanting to feel close to her.

Lucas works in marketing, lives in London, and has been in a long-distance relationship for two years. By the time he gets home, he has no energy to talk but he doesn't want to be alone either.

Presence without performance. Connection without effort.That tension became the design brief

[ User persona ]

“It’s not just about seeing or hearing her, it’s about feeling like we’re sharing something real, even from miles away.”
01

Back story

Lucas, 26, lives in London and works as a marketing executive for a mid-sized tech company. His days are fast-paced, filled with meetings, deadlines, and client presentations. He enjoys his job and the independence it gives him, but by the time he gets home, he often feels mentally exhausted.

He has been in a relationship for 5 years, 2 of them long-distance. His girlfriend lives in Rome, so the time zone isn’t a problem, but their different routines make it hard to reach each other during the day.

02

Demographics

  • Lives: Urban area (works from the office most of the time)
  • Time zone: just a one-hour difference from his girlfriend
  • Devices: Smartphone (WhatsApp, Instagram, likely FaceTime); occasionally a laptop or iPad for longer calls
  • Comfort with tech: Very comfortable; it’s a core part of his job
03

Behaviours

  • Independent, empathetic and deeply values emotional connection and communication in relationships.
  • To him, “sharing” means not just messaging or calling, but experiencing small, everyday moments together.
  • Enjoys simple experiences where he can be himself without the need to perform.
  • He’s embarrassed about using technology to fulfil his sexual needs in his relationship.
04

Pain points

  • Asynchronous schedules: his partner’s university life doesn’t match his working hours.
  • Too many fragmented tools: switching between apps for calls, videos, and chats breaks immersion.
  • Fatigue after work: sometimes he wants to be together without having to talk constantly.
  • Poor streaming experiences: lag, bad sync, or limited access to shared media reduce enjoyment.
05

Needs

  • Wants technology to create contexts that feel effortless and genuine.
  • A tool that’s intuitive, lightweight and easy to start.
  • An easy, reliable way to share media (movies, YouTube videos, TikToks) with his partner in real time.
  • Share calm, intimate moments without pressure to communicate.
06

Goals

  • Feel emotionally connected and “together” from afar.
  • Overcome busy, mismatched routines in his relationship.
  • Turn simple, everyday actions into moments of connection.
  • Not feel guilty when he’s too tired to talk.
  • Turn passive screen time into shared time.
03 Lucas Smith: back story, behaviours, pain points, needs and goals.
04

The user journey

What was meant to be a quiet evening together.

Lucas finishes dinner, opens YouTube, and calls his girlfriend. He suggests watching something together. The sync doesn't work. When they try to comment, neither knows when to pause. The call ends on a bad note.

A low-pressure moment of connection becomes a source of frustration. That journey, from workday to failed co-viewing, shaped every design decision that followed.

01Workday
02At home
03Girlfriend call
04Video together
05During the video
06End of the call
Feeling

Starts enthusiastic, ends exhausted

Very tired but willing to eat and relax on the sofa

Glad to feel less lonely, but too exhausted to keep going

Happy to share an intimate moment without the pressure of talking

Frustrated at not being able to enjoy the moment

Thoughtful about how he couldn’t relax, even with his partner there

Thinking

“I like this, but it’s very tiring”

“The best moment of the day is coming”

“I only have the strength to lie down and watch something”

“I love feeling her presence while I relax”

“Nothing is working as it should”

“This shouldn’t be this hard”

Doing

Attends meetings, analyses data and coordinates with his team through a busy workday

Cooks dinner, relaxes on the sofa with a YouTube video

Tries not to seem too absent during the call

Watches a YouTube video with his girlfriend

Tries not to let technical issues ruin the moment

Gets ready for bed in a really bad mood

04 Workday, at home, the call, the video, the end of the call: feeling, thinking, doing.
05

Prototyping

Paper first. Then digital. Then back again.

Once the problem was clear, I started with paper wireframes to translate the interaction model into something tangible.

An iterative testing phase followed, moving between paper and digital, to identify friction points and refine the key interactions before committing to visual design.

A finger pointing at a hand-drawn paper wireframe A loose stack of paper wireframe sheets A person testing the digital prototype on a laptop, coffee beside him
05 Paper wireframes and the digital prototype, tested side by side.
06

The system

A service, not just an app.

Prime Couples reframes co-viewing for long-distance couples, shifting it from a passive, emotionally distant activity into a shared experience that supports closeness. It functions both as a standalone application and as an integrated feature within existing streaming platforms.

Netflix Prime Video Disney+ Paramount+ HBO Max

The Amazon Prime integration is one instance. The system is designed to be platform-agnostic.

07

Final design

Prime Couples.

The experience is built around three core interactions: synchronised watching with real-time reaction sharing, a floating message system that lets thoughts appear on the partner's screen without interrupting the viewing, and a gamified scoring system that balances content selection between partners over time.

The Prime Couples app icon
Download on the App Store Get it on Google Play
#EC614E
#F3998D
#507EAB
#214B75
#6F6888
#292241
#322F3E
#191528
Interaction 01Synchronised watchingBoth play the same moment, with each other’s reactions shared in real time.
Interaction 02Floating messagesA thought appears on the partner’s screen and drifts away, without interrupting the film.
Interaction 03Gamified scoringPoints balance who picks what to watch, so the choice stays fair over time.
Prime Couples in an App Store listing on a phone
06 As a standalone app.
Prime Couples as a profile option on the Prime Video “Who’s watching” TV screen
07 As a feature: straight into the Prime Video profile screen.
App screen: a list of suggested titles to rate App screen: the couple’s last watches App screen: Best Matches, with both partners’ watch scores
08 Suggestions to rate together.09 Best Matches, scored for both.10 What you’ve watched, together.
Six phones in landscape: a film playing with the partner’s video, reactions, floating messages and the stop dialog
11 Watching together: reactions, floating messages, a shared stop.
08

User flow

From opening the app to feeling together.

  1. 01Find something to watch
  2. 02Join the shared room
  3. 03View it together
  4. 04Interact!

[ User flow ]

TapNext screen
Home page

01Home page

Movie details page

02Movie details page

Chat room page

03Chat room page

Postponing the start of the movie

04Option to postpone the start of the movie

Timer ended: postpone again or start

05When the timer ends, both can postpone again or start watching

Video call in the chat room

06Join the chat room with a video call before watching

Synced watching page, both partners

09Synced watching page

Chat button returning to the previous screen

08Tapping the chat button returns to the previous screen

Chat scrolled, larger video call

07Scrolling down the chat, the video call gets bigger

Synced watching page

10Synced watching page

Asking for a pause

11A subtle way to ask for a pause

Saving a cam reaction

12Save cam reaction keeps the last seconds of the partner’s reaction cam, to store it or turn it into a GIF

Keyboard open to type a message

13The keyboard appears to type a message

Message floating up the screen

14Once sent, the message slowly floats from the bottom to the top of the partner’s screen

Stop confirmation pop-up

15The stop button opens a pop-up to prevent accidental taps

Stop confirmed, points used

16Confirming the stop uses up some points

12 The full flow, screen by screen.

[ In the end ]

Every interaction is designed to feel effortless, present without demanding attention.

← All work